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Witcher

This Witcher project was a big challenge for me, where I first tried complex work in the Unreal engine, using metahumans and rendering.
I first modeled a Witcher character inspired by Henry Cavill in Zbrush. Then I wrapped my Witcher in MetaHuman topology in the R3DS Wrap program. I also created a groom in Blender, such as hair, eyelashes, beard... I want to thank Tereza Cibulková https://terci.artstation.com/ for sewing the iconic Witcher shirt. I then made a highpoly version of the shirt in Zbrush and textured it along with other things in Substance Painter 3D. I also modeled the medallion in Zbrush. I then put the entire character in Unreal and imported it into MetaHuman Creator where I connected everything. During the rendering, I was inspired by the great artist Vishwesh Taskar in one shot. I rendered the final photo and video render in Unreal and did the final post-processing in Photoshop and DaVinci Resolve. I hope you like it, I would be happy for any feedback.

wireframe

wireframe

wireframe

wireframe

hair shape in blender

hair shape in blender

clay/beauty

clay/beauty

sculpting process in Zbrush

sculpting process in Zbrush

reference

reference